Titanic director James Cameron worked in tandem with game developer Ubisoft Montreal on a video game based on his upcoming sci-fi epic Avatar.
Opening Dec. 18, the film stars Sam Worthington as a paralyzed human soldier who takes on the form of an exotic blue-skinned alien species called Navi on their home world Pandora, a remote paradise.
James Cameron did something really smart, said Kevin Shortt, story designer of Avatar: The Game. When he started preproduction on the movie 3 1/2 years ago, he said, I want a game. I know I want a game. I want them working on it right now. Because, what often happens is they make the movie, and then somebody says, Hey, lets tack on a game.
In a plot that diverges from the films story line, players can portray a blade-wielding member of the Navi or a gun-toting human soldier for the Resources Development Administration, which mines Pandoras rare natural resources.
The games parallel narratives explore the implications of aligning with either the Navi or RDA.
Lets face it, Cameron said. Games derived from movies, historically, some of them have kind of sucked. And I didnt want Avatar – I didnt want anything associated with Avatar – to suck. So I proposed to Ubisoft this theory that the game should not be a slave to the movie.
The game will be out Tuesday.
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