You choose, we deliver
If you are interested in this story, you might be interested in others from The Journal Gazette. Go to www.journalgazette.net/newsletter and pick the subjects you care most about. We'll deliver your customized daily news report at 3 a.m. Fort Wayne time, right to your email.

Worth a click

  • Google exec sets records with leap from near-space
    ROSWELL, N.M. — Google executive Alan Eustace broke the sound barrier and set several skydiving records over the southern New Mexico desert early Friday after taking a big leap from the edge of space.
  • 10 things to know
     Your daily look at late-breaking news, upcoming events and the stories that will be talked about today:  1.
  • Today in History - Friday, Oct. 24
    Today is Friday, Oct. 24, the 297th day of 2014. There are 68 days left in the year. Today's Highlight in History: On Oct.
Advertisement
File / The Journal Gazette

Wizard who revolutionized pinball dies at 100

His big idea: Flippers at the bottom

In modern-day arcades, pinball machines are widely considered four-legged, glass-topped dinosaurs. They represent portals to an era before Xbox and PlayStation. Even before Ms. Pacman and Donkey Kong, there was the zip, ding, bonk, boing, thunk and clack of pinball machines.

Yet there was a time – starting in the 1930s – when they were at the forefront of entertainment for millions of people with coins to spare and time to pass. Along came Steve Kordek, a game designer from Chicago who revolutionized pinball in 1948 when he introduced a pair of flippers at the bottom of the machine. It changed the way the game was played.

Kordek, who died Feb. 19 in Park Ridge, Ill., at age 100, was credited with developing more than 100 pinball games, including the bestsellers Space Mission and Grand Prix. Yet his most enduring contribution was the dual flippers.

Pinball historian Roger Sharpe said every pinball game designed since has incorporated Kordek's flippers.

"It really liberated the game designers to start thinking of the entire play field in a different way," Sharpe said. "It changed strategy fundamentally and allowed you to have this landscape that was much broader in scope than what had been done before. It empowered the player to a much greater degree."

Pinball traces its history to the 18th-century French game Bagatelle, in which players used billiards' cues to navigate a ball around a board with pins.

Modern pinball for most of its early history had been a game of chance.

In the early 1930s, a movie projectionist and tinkerer named David Gottlieb invented the first pinball machine in Chicago. The object of the game was to roll a ball toward holes with different point allotments. Luck alone dictated where the balls would fall.

At a penny per play, pinball proved immensely popular during the Depression, when men would wager on the outcome of the games.

The practice so enraged New York Mayor Fiorello LaGuardia that he outlawed the machines. His goal was to slim the pockets of pinball proprietors, whom he called a "slimy crew of tinhorns, well-dressed and living in luxury on penny thievery." (In 1976, the machines were officially made legal again in New York.)

Flippers made pinball more of a game of skill. They were first introduced on the 1947 Gottlieb game Humpty Dumpty, which had six flippers. Humpty Dumpty was an immediate success and sent other gamemakers into a frenzy to copy it.

Kordek, then working at the Chicago-based pinball company Genco, was tapped to design his firm's entry into the flipper market. Confined to a small budget, Kordek opted for two flippers instead of six, and placed the pair strategically at the bottom of the play field, near where the balls filtered into the drain.

At a 1948 pinball trade show, Kordek's game with the defensive flippers, Triple Action, was the biggest hit.

"It changed the game considerably," said David Silverman, curator of the National Pinball Museum in Baltimore.

"The goal of the game is control over where the ball goes. By putting flippers down there, there was much better control and a much wider field to shoot the ball in."

(Silverman said the flippers, as was the style of the time, faced outward. The flippers were later pointed inward.)

Kordek left Genco in 1960 and began working as director of game design at Williams, one of the country's top pinball machine manufacturers. There, he served as a mentor to many of the game's up-and-coming designers, including Pat Lawlor, who developed the mega-hits the Addams Family and the Twilight Zone; and Steve Ritchie, who designed Terminator 2: Judgment Day.

Steven Frank Kordek was born Dec. 26, 1911, in Chicago. After high school, he was a forest ranger in Idaho with the New Deal-era Civilian Conservation Corps. In the late 1930s, he was hired to perform soldering work at a Chicago factory owned by Genco.

His wife of 62 years, Harriet Kordek, died in 2003. His daughter Donna Kordek, of Naples, Fla., confirmed Kordek's death.

In addition to his daughter, survivors include three other children; two brothers; one sister; six grandchildren; and nine great-grandchildren.

Advertisement